HMD

Feb. 23rd, 2020 02:02 pm
snarkingscribe: (...back to the drawing board.)
How am I doing with Veronica? Let me know! Anon and screening is on, IP logging is off!
snarkingscribe: (Calm)
Player's Name: Wingus
Are you over 16? Yes.
Characters Played Here: N/A

Character: Veronica Santangelo
Series/Canon: Fallout: New Vegas
From When? Post-Game

History: http://fallout.gamepedia.com/Veronica_Santangelo

In regards to her companion quest, Veronica was convinced to leave the Brotherhood to join the Followers of the Apocalypse, and wound up with Ending 5. Also, taking her from the timeline that the in-game Courier is from.

Personality: Veronica is an intelligent yet eccentric person - she has a lot of interesting ideas on how things should be done, but lacks anyone who will listen to her due to being raised in a highly xenophobic society known as the Brotherhood of Steel, who are very set in their long-running isolationist ways of hoarding technology from the past and keeping it from normal people. Veronica is thus an outcast among them for her views. She's quite loyal to the people she grew up with, and a majority of the Brotherhood's core beliefs, but feels their current course of action is leading them to ruin - she feels they should change their isolationism to cooperate more with the outside world, finding non-violent technology that would help the world as a whole and share it with normal people. As such, she is generally shunned and disregarded by a lot of them - often sent out on long resource-gathering missions to keep her out of the higher-ups' hair, and to keep her opinions from spreading dissent.

This loneliness and distance from her group has made her a bit jaded, but only served to reinforce her resolve in regards to her thoughts concerning the Brotherhood's direction. To cope with it, however, she's taken on a rather peculiar sense of humor, which is often lined with bitterness. Often, she'll make sarcastic remarks at the Courier (the player's character) in-game, ("You're making me carry the heavy stuff, aren't you?" when you prompt her to trade, or "Just when the standing around was getting exciting" when prompting her to follow after having her wait.) both about things the Courier says and events witnessed. Despite this jaded nature, she remains optimistic that things could eventually change - her naivete seemed to make it through okay, evidenced by wanting to make one last push--with the Courier's help--to convince the Brotherhood's elder that they need to change direction.

Veronica also holds a healthy desire for knowledge - given that the Brotherhood's primary goal is acquisition of various pre-war technology, she loves to find old tech, take it apart, learn how it works, and find good ways to put it to use - even if her fellow Brotherhood members do not agree with said ideas. Veronica's way of forward thinking was instilled by her mentor, and the former Elder of her Brotherhood chapter, Father Elijah - who eventually came to be too obsessed with technology, foregoing the safety and lives of his subordinates in an attempt to capture a solar power plant, and then abandoning them once that failed. Thankfully, his negative traits did not get passed on to Veronica.

She also has an odd fascination with acquiring and wearing a nice dress - enough that should the Courier bring her one, she'll gratefully teach them a special unarmed technique as thanks.

Why do you think your character would work in this setting? Veronica wants to be helpful to people - she just has had a lot of bad luck in trying to do that, what with her cultfamily not being keen on helping outsiders, and when they overtook the Mojave they were kind of a big bag of dicks. (And they killed a bunch of the people she wanted to join after leaving them...) Enough that even after she took to joining the people she thought would be most helpful to regular Mojave citizens, Veronica wandered off since the Brotherhood were jerking it up all over the area. Any chance to get away from the whole mess.

Inventory: One set of armored robes that totally aren't burlap sacks.
One Power Fist
One 10mm Pistol w/ a couple of ammo clips

Samples: And now for the hard part! If you need a prompt for your samples, refer back to the Applications Page.

Third-Person Sample: Old post from Trans_9, and a second.

First-Person Sample: A network post from Trans_9
snarkingscribe: (Schadenfreude!)
1469 Holly Heights Mailbox
Please leave all messages here, and Veronica will get back as soon as she realizes that she actually has a mailbox that operates normally.
snarkingscribe: (Thoughts are elsewhere.)
Two I remember off the top of my head were Cube Experimental and DC Interiors. Oh, also Fellout.

I opened up my Fallout Mod Manager (Highly Recommended By the Way), and here's the other mods I have for my game:

Better Power Armor - A Must, really. Power Armor is so gimped in Vanilla it's not worth using.

Wasteland Wear Gloves - Adds wearable Gloves (With stat bonuses) to the game.

Enhanced Weather: (Radioactive) Rain and Snow - Gives the Wasteland a little more variety, also adds the spice of dealing with a "slow burn" radiation exposure. Pro Tip: DO NOT WAIT DURING A THUNDERSTORM!

Combat Dusters - Because after a few play thrus, you start really wanting to travel the wastes in style.

Tribal Power Helmet - If you've got The Pitt, anyway. I'm a fan of the Tribal Power Armor to begin with, so this mod was very much needed for myself.

Merc Caps - Just adds some head gear to the game to spice up the armor selection.

Usable Cigarettes - Because if the NPCs can, why can't you? Effectively turns Cigarettes into another drug you can get addicted to, but adds a harmless Cig that you can equip in your mouth for kicks. Given the sheer amount of Cigs in the game, why the hell not?

Night Vision Goggles - Now there are a lot of different Night Vision Goggle Mods out there, but this one I like the most because it doesn't require you to get the Fallout Script Extender (Which I never could get working properly), they're not available right at the start of the game (Well, they are but you have to hoof it to Rivet City to get them), and they have only Fifteen Real Time Minutes of use before a Five Minute Cool Down. It's generous, but it also means it isn't "free".

GNR - More Where That Came From - Essential Mod, in my opinion. More Where That Came From adds up to a hundred new songs to GNR, all period based and very relevant to the game to the point you wonder why Bethesda didn't add them in itself. Nothing better then getting into a battle with the Enclave to Praise the Lord (And Pass The Ammunition).

FLAK - Fallout Location Addition Kit - A nice, Lore Friendly add on that adds some places to poke around and explore in the Capital Wasteland.

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Veronica Renata Santangelo

February 2020

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